And this is my little portfolio siteLearn about what I can do for you
I have considerable skill with both 2D and 3D applications including Adobe Photoshop CS5, Adobe Illustrator CS5, 3ds max 2012, Maya 2012, Cinema4D, Wings3D, GIMP and Inkscape.
I do comic lettering and typography for books, flyers, etc...
I play guitar, and enjoy using sample-based tracking software for creating rich aural experiences.
My typography can be found on several books.
I have done the lettering for several indie comics.
I have created quite a few game assets and illustrations.
Below are just some of the games which I have developed.
You ever try to pack a space shooter game into 32x64 pixels? I did...
Developed for a FlashPunk contest. The color palette was limited, and so was the resolution.
Developed for a NOGDUS contest. This very short point-n-click adventure game sits on top a powerful data-driven adventure game engine.
Developed for an RPGDX contest. Sadly this game never made it beyond a walk-around demo. However a powerful scripted engine powers this thing.
Developed for an RPGDX contest. Managed to win first place with this complete traditional console style role playing game rendered completely with ASCII characters. A custom built Win32 console engine sits behind this complex 24-hour game project.
Developed for an RPGDX contest. This game took second place with a deep story and absolutely massive game world.
Originally planned for Android, this runner-style game was just too processor heavy due to a bloated AS3 library I used. So, the web is where it lives on.
Sex sells, and that is definitely proven with this infuriating classic fifteen sliding puzzle game. By far the least polished game, and the one that has made me the most money.
Developed in under 24 hours just in time for a Christmas release, this fun little casual action/arcade game will have you cursing the bombs that have gotten into the workshop.
Everyone makes a pong game...
Unreleased visual-novel dungeon exploring RPG with a card based battle system and a fantasy medieval storyline of epic proportions. This game is currently in development. Should be ready for release late 2014.
This small unreleased fun crazy casual whack-a-mole-with-a-twist game in development is expected to be ready for the masses mid 2014.
Below are more links to other projects I developed and articles I've written.
A small tool I made for pulling out color palette information from images
A small tool I developed which got a lot of use a few years ago by some artist friends of mine: Pardon the horrid website, I was in a rush -- that hurt me in the long run, and I learned a lot about marketing. The 'donations counter' is busted. I actually got about $50 donated, whch was cool.
A very simple battle system, documented.
Allegro powered game engine. Also my first encounter with doxygen..so missing a lot of information still, but I used this engine for a few projects, the 48 hour rpg demo used a version of this as well
A very old, yet still useful series of articles on game programming with C++ and Allegro.
This subforum board contains information and examples/tutorials for a emulator of a virtual computer device. I built the emulator to use as a teaching tool. It worked out pretty well too.
This subforum board contains an Allegro game engine/library that I put together and wrote tutorials for
My contact information can be found in my resume. See link above.