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Welcome to NOGDUS => Announcement Center => Topic started by: Richard Marks on February 18, 2011, 10:27:46 PM



Title: A few changes around here.
Post by: Richard Marks on February 18, 2011, 10:27:46 PM
Hey everyone, just wanted to let you know that I have reorganized the forum a bit.

I have moved all the sub-forum boards out of the Articles board, and given them a home in their own Section now.
It should be easier for you to navigate the forums now. :)


On a side note, I'm not dead. ;D I just have had my time on other things lately.
I'm an active member on the FlashPunk (http://flashpunk.net) forums, and the majority of my activities are found there.


Title: Re: A few changes around here.
Post by: Mattias Gustavsson on April 12, 2011, 12:57:20 PM
Good to see you're still alive :-) Changes to the forum looks good - easier to find sub-forums now :D

So you're all flash these days? How are you finding it?


Title: Re: A few changes around here.
Post by: Richard Marks on April 16, 2011, 08:17:19 PM
I love writing games using AS3 more than any other platform that I have ever used.
It is intuitive and powerful, and there is relatively easy money to be made.
I have several rather large games in production right now, and hopefully they will see the light of day this year.
I plan on putting them on FGL and aiming for a large sponsorship.
Each of the games from a design and content perspective definitely have potential to get a AAA sponsorship.
I just hope that everything works out with that.


Title: Re: A few changes around here.
Post by: Cycl0ne on April 17, 2011, 06:19:41 AM
Hmm,

AS3 and AAA? How do you earn Money with Flash Games? Can you name some AAA Games in Flash?


Title: Re: A few changes around here.
Post by: Richard Marks on April 22, 2011, 02:46:51 PM
Hmm,

AS3 and AAA? How do you earn Money with Flash Games? Can you name some AAA Games in Flash?

1. Yes.
2. Sponsorships for larger sums, and dedicated or CPM ADs for minor "pocket-change".
3. I didn't say AAA games - I said AAA sponsorship, for example a Sony or EA sponsorship can be as much as $250K, though I'm not  expecting such a high sponsorship, I think I should be able to net around $10K for my games.

Sponsorships are where the real money from flash games comes from. I haven't been graced with a sponsor yet, but I know many who have been.
Ads are much easier to get started with, and can provide a decent amount if your game gets enough exposure and plays.
I've already made ~$40 with ads in my three games that I've published on Kongregate.

With Kongregate.com, if you get the exclusivity bonus for not distributing your game on any other sites, then you can make decent money.
Also, a tip: during the holidays you ear more money because the Ads that are run are higher paying than the rest of the year.


Title: Re: A few changes around here.
Post by: Cycl0ne on April 22, 2011, 05:30:25 PM
Ok,

nice. I know Kongragate, played a game once there, that was very addictive ;-) But 40$. For all the effort. What i can tell you, perhaps you should try to create an mobile device game. Kongregate also went mobile on the android market.
I published a non ad musikplayer for 2.30$ in november 2010. It earns me about 300$ a month. Perhaps I should put an AD Version too in the market to earn more with it.

and sorry i misinterpret the AAA game with AAA sponsorship.


Title: Re: A few changes around here.
Post by: Richard Marks on April 22, 2011, 05:39:33 PM
I already have plans to target the major mobile platforms with Flash via AIR.
Android included. I first need to actually get my hands on the physical mobile hardware devices.
All of the emulators are absolutely terrible.

And I spent no more than 2 weeks tops on all three games. $40 profit isn't bad.
It beats the hell out of $0 profit from all of my other non-flash games that I've made.


Title: Re: A few changes around here.
Post by: Cycl0ne on April 22, 2011, 05:53:24 PM
Ok, for 0$ its correct, but i think 0$ was bevause of the bad "selling" plattform PC, perhaps with Steam, you could have earned some more. On the other hand the market is to big on the pc and most people that i know, play only at work with their pcs :) Normally they play on PSX, PS3, Xbox, Nintendo..... or new with their mobile device. in trains, in planes, ...

im trying to get my hands on the new samsung s2 with dual core 1ghz cell phone. cant wait to try this beast.


Title: Re: A few changes around here.
Post by: Mattias Gustavsson on April 24, 2011, 03:07:33 AM
I'm glad to hear that you've found a platform which works for you :-) I'm just so used to C/C++ now, that I just get frustrated trying to use anything else  ::)  But recently, I helped a friend out with the graphics for a flash game, so will be interesting to see how that does for him. Here's a link, would be cool to hear what you guys think:
http://www.rustyaxe.com/bgames/DungeonBrawl/index.php

Also, I don't agree that PC is a bad selling platform. I know several people who make a good living selling small PC games, and selling them direct from their own website. But with any market, you need to know about it, how it works and how to sell. If I ever decided to try going the indie route, I'd definitely look at the PC as my platform  8) But then, I don't mind spending some time on the business/marketing side of things...


Title: Re: A few changes around here.
Post by: Richard Marks on April 24, 2011, 04:07:28 AM
@Mattias:
The game is pretty cool. Needs better balancing of damage taken vs hp you have imho.
Way too easy to lose the game in the first room if you don't pay very close attention.
And I got a glitch/bug with it. If you are holding an arrow key, and right-click then press ESC and then try to resume the game, you will be unable to move which results in your untimely death. It happened six times, so this is a bug that should be addressed I think.

I recognize the art. It looks extremely similar to your own dungeon crawler project.


Title: Re: A few changes around here.
Post by: Mattias Gustavsson on April 24, 2011, 06:10:19 AM
Thanks for the feedback - I'll pass it on to Lennard :)
Yeah, some of the art is from my never finished Escape from the Dungeon - but not as much as you might think at first glance. But the general style is very similar Well spotted  ;D. We started the project for the October "Make a game and sell it" challenge (http://forums.rpgdx.net/viewtopic.php?t=2416) - but it's taken some time to get it all done :)