Articles, Tutorials, and other things. => Sounds and Music => : Richard Marks June 06, 2011, 05:15:00 AM

: Making MP3s that will loop properly in Flash games.
: Richard Marks June 06, 2011, 05:15:00 AM
I have come across a solution to the ever so irritating problem of looping MP3 files seamlessly in AS3.

I have found that a 44100Hz 96kbps constant bit rate encoding works perfectly.

I had a 128kbps variable bit rate MP3 that was exported from Adobe Media Encoder CS5, and when played back in my game, I only was able to hear a portion of the MP3 file. I was losing nearly 3/4 of the audio from the playback! I tested the MP3 outside of the game with Windows media Player and it plays all of the track fine.

So I knew something was up. I then dragged the 128kbps MP3 file into Audacity and then Exported an MP3 again, this time choosing 96kbps and choosing constant bit rate for the options.

I lose a little audio quality, I also shrink the file size, and I gain all of my audio track in the game.
I'd say that is a great trade-off.

Sorry, the copyright must be in the template.
Please notify this forum's administrator that this site is missing the copyright message for SMF so they can rectify the situation. Display of copyright is a legal requirement. For more information on this please visit the Simple Machines website.