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 1 
 on: August 16, 2014, 10:13:00 AM 
Started by Richard Marks - Last post by Richard Marks
Due to the ever-growing number of spam accounts that have registered, I am disabling registration permanently.
NOGDUS will survive as an archive, and any current members are welcome to create new threads and become active as they please.

If you are not a member and would really like to be an active member of NOGDUS, please contact me directly through alternate channels, either email or skype. If you are serious about being an active member, you should have no problem finding out how to contact me.

 2 
 on: July 23, 2014, 06:07:55 PM 
Started by Richard Marks - Last post by Richard Marks
So if you're like me and you record an audio file with your Android device and end up with .3gpp files, this short article will tell you how to get your recording into a format you can use on your workstation computer.

$ avconv -i inputfile.3gpp outputfile.wav


And presto, you should have a wav format file that you can dump into Audacity or whatever software you are working with. Grin

 3 
 on: February 14, 2014, 03:59:57 AM 
Started by Richard Marks - Last post by Richard Marks
// first ensure that the images have a transparent border
$ mogrify -bordercolor none -border 50 *.png

// now trim the images transparent edges
$ mogrify -trim +repage *.png

 4 
 on: January 30, 2014, 03:51:27 PM 
Started by Richard Marks - Last post by Richard Marks
LÍVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux. See http://www.love2d.org/ for more info.

Geany is a text editor using the GTK2 toolkit with basic features of an integrated development environment. It was developed to provide a small and fast IDE, which has only a few dependencies from other packages. It supports many filetypes and has some nice features. See http://www.geany.org/ for more info.

1. Install Geany and LÍVE as per their installation instructions.

2. In Geany, create and save a main.lua file somewhere.

3. Click on the Build menu, and click on Set Build Commands.

4. Add the following command in the Lua commands section:

Label: Run with love
Command: love `pwd`

This will allow you to press F8 to run your game with love.

5. Add the following command in the Lua commands section:

Label: Build .love Distributable
Command: ts=$(date +%s);zip -r ../${PWD##*/}_${ts}.love *
Working Directory: %p

This will let you create a .love distributable file in your project's parent folder by choosing Build .love Distributable from the Build menu.
.love files will have the name of your project folder and a time stamp number, so that you can create many distributable files and not overwrite previous files.

Gotta LÍVE Linux Game Development!

 5 
 on: June 06, 2013, 05:43:07 AM 
Started by Richard Marks - Last post by bedndarc
When I developed game on pixie, I didn't have enough sprite rotation. Whether adding of such funtion is possible?

 6 
 on: May 26, 2013, 02:19:23 PM 
Started by Richard Marks - Last post by Richard Marks
I have put together a git repository for my own branch of the Pixie game engine.

You can check it out here.

My branch is designed for Microsoft Visual Studio 2008 Express users, and contains new tools, and new samples.
At the time of this writing, only one new sample (Sample4_Snake) has been added, however there are more that I am working on right now.

I hope to expand on the documentation, tutorials, and samples, as well as bring in additional support tools to make the Pixie development process easier.

 7 
 on: November 20, 2012, 03:40:36 PM 
Started by Richard Marks - Last post by Richard Marks
This class requires the C++ Standard Template Library, and as such, your project much be compiled as a C++ program.

 8 
 on: September 26, 2012, 02:06:44 AM 
Started by Richard Marks - Last post by Richard Marks
A working example of using this class can be seen here:

https://gist.github.com/3786505

 9 
 on: August 11, 2012, 03:06:40 AM 
Started by Twinja - Last post by Twinja
Again, sorry bout that.  I looked up BBAStudios, I found something apparently not related to your project.  I did however, end up at the Bang Bang Studios site.  Good job so far, I say.

 10 
 on: August 10, 2012, 07:45:19 PM 
Started by Twinja - Last post by Richard Marks
Okay, we have a facebook page, an old blog on blogspot, and our official site is bangbangattackstudios.com
I was confused about your statement of the page being under construction, as none of our pages are "under construction".

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