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 21 
 on: August 01, 2012, 12:55:58 AM 
Started by Twinja - Last post by Twinja
The (Technology) Library used is called GMath3D, and was created by my brother. Although object-oriented call-back programming has it's benefits, he prefers writing his game code in a procedural format. He decided to create his own library which does not utilize the call-back functions provided by the android-sdk, rather everything is written procedurally. All 3d models are exported from Wings3D in triangulated format without normals ( the library currently does not accurately display lighting effects ). But the models can be loaded via the library and displayed in the game. The library allows the coder to focus more on the game programming, rather than all the engine setup necessary in most games.

My brother is displaying the standard main-loop code on his website here http://www.strikerbluei.com/gmath3d/main.php . Pretty simple i think.

 22 
 on: August 01, 2012, 12:16:10 AM 
Started by Twinja - Last post by Richard Marks
The overly blurry background does not suit the composition. The character appears to be created traditionally rather than digitally, and it throws off the piece entirely.
Either create a background using the same medium as the character, or vice versa.

 23 
 on: August 01, 2012, 12:14:43 AM 
Started by Twinja - Last post by Richard Marks
Nice Cool

 24 
 on: July 31, 2012, 11:50:30 PM 
Started by Twinja - Last post by Twinja
This is my 2nd piece using GIMP.

 25 
 on: July 31, 2012, 11:21:16 PM 
Started by Twinja - Last post by Twinja
Here is something I made for the Chu Chu Mail Order game I just released. I have not implemented the artwork yet, but it should come in one of our updates.

 26 
 on: July 31, 2012, 11:09:24 PM 
Started by Richard Marks - Last post by Twinja
The upgrade feature gives the game an addictive quality.

 27 
 on: July 31, 2012, 08:50:32 PM 
Started by Twinja - Last post by Twinja
Yes, the sound effects are not quite polished, but we were dealing with rag-tag sound effects. I'll have to look into solving the sound(s) issue. As for the coding, I'll have to get back to you on that one. Thanks for the suggestion.

 28 
 on: July 31, 2012, 07:13:03 PM 
Started by Twinja - Last post by Richard Marks
Nice little simple game. The audio needs a lot of work however. I recommend finding someone with audio engineering experience to balance out the audio for your game. The sound effect for the train on the tracks is very intrusive and makes the overall experience less enjoyable. I like the game's concept though, and I think it could do well with a bit more polish.

What did your brother use for the technology? Android SDK? A 3rd party library? Flash & AIR? Native code?

 29 
 on: July 31, 2012, 02:41:51 AM 
Started by Twinja - Last post by Twinja
I'm sorry, the official release has been delayed for a day or two. The demo is free, the official release should be $1.00. However, the game engine was built by my brother, who is the programmer. There is an 'AdMob' button in-game. I'll drop another message here when I know for sure the game has been released.

For now, you can view the intro animation at our website, www.strikerbluei.com . I made the animation and the music for it.

I did check out some of the games made by various members here. Good Job!

 30 
 on: July 30, 2012, 02:20:53 PM 
Started by Twinja - Last post by Richard Marks
Welcome Brian!

I am pleased that my tutorial helped you, and that you decided to join us here on the forums.
I will keep an eye out for that game on my phone. What is the license? Free? Free demo? ADs? Paid?

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