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* GM: Handling Platform Game Jumping Richard Marks 1 2581 Last post June 25, 2007, 09:56:18 PM
by maligare
Timed Objects in Python Richard Marks 0 1620 Last post August 17, 2007, 11:12:25 AM
by Richard Marks
Introduction to Pygame Programming Richard Marks 5 2984 Last post September 05, 2007, 05:59:42 AM
by Richard Marks
Convergence Richard Marks 0 1562 Last post October 24, 2007, 03:41:39 PM
by Richard Marks
Craps Python Source Richard Marks 0 7389 Last post October 29, 2007, 01:22:27 PM
by Richard Marks
Tutorial - C++ Game Programming #1 Richard Marks 4 5704 Last post February 20, 2008, 05:23:04 AM
by Richard Marks
Programming Starfields in QuickBASIC Richard Marks 0 1984 Last post April 21, 2008, 07:49:44 PM
by Richard Marks
RubySDL Introduction Richard Marks 0 1896 Last post July 05, 2008, 10:03:30 AM
by Richard Marks
RubySDL Introduction II Richard Marks 0 1921 Last post July 05, 2008, 11:23:03 AM
by Richard Marks
RubySDL Starfield Demo Richard Marks 0 3007 Last post July 05, 2008, 08:24:09 PM
by Richard Marks
RubySDL Pong Richard Marks 0 1714 Last post July 22, 2008, 06:27:12 PM
by Richard Marks
Python: Runtime State Management Richard Marks 0 4860 Last post August 05, 2008, 11:04:04 PM
by Richard Marks
Gravity - Courtesy of Edgar Roman Richard Marks 0 2320 Last post August 22, 2008, 06:58:20 AM
by Richard Marks
(external site) A Hobbyist Game Engine Post Mortem Richard Marks 0 2640 Last post October 25, 2008, 12:38:55 PM
by Richard Marks
Checking Memory Leaks in Allegro and SDL with Valgrind Richard Marks 1 5834 Last post November 06, 2008, 07:58:57 PM
by RedSlash
Getting into OpenGL with GLUT on Linux Richard Marks 0 3841 Last post December 17, 2008, 03:29:18 AM
by Richard Marks
A Number Guessing Game in Pascal! Richard Marks 0 12648 Last post December 30, 2008, 12:51:32 AM
by Richard Marks
Basics of using OpenGL / GLUT with Pascal Richard Marks 1 9004 Last post December 30, 2008, 03:17:17 PM
by Richard Marks
Collision Detection Explained Richard Marks 0 4189 Last post January 22, 2009, 11:00:20 AM
by Richard Marks
Using SConS to build and release a Java/Slick Game Richard Marks 4 6041 Last post March 04, 2009, 10:03:41 PM
by Richard Marks
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