Introduction to Pygame Programming

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Richard Marks:
I'm thinking of writing a book on Pygame development.

You can check out the beginnings of this project here:

This started as a tutorial for you guys but I figure I might as well give it a shot.

I'm not one for writing book content, so I'll say right now that if I do write a book
then 99% of the book WILL be source code heavily commented.

It is my opinion and experience that you learn more by doing, and as such just reading about something in a book serves little purpose, as opposed to looking at working code, and reading short explanations of everything.

The way to use these pieces of code is NOT to copy/paste just to see it work,
it is to go line by line through it to see how it all works, how it fits together,
and above all, how to structure a program in a neat and efficient manner.

I've spent many years writing code, and I have been told by some of the best in the industry that my code style/standards/methods are by far some of the easiest to read, and use.
Among those that have spoken to me directly are Andre` LaMothe, John Carmack, Ernest Pazera, Bruno De Sousa, David Bourg, Frank Luna, and Jonathan Harbour.

If none of those names mean anything to you, then google them.
They are ALL people whom you should know about if you are interested in game development.

That sounds really cool. I hope that it turns out good for you.

Richard Marks:
Here is part 5 of the 10 parts I plan for chapter 1

I'm going to give you guys chapter 1 for free here, but the book will be available as an e-book for only $10.00.

Please, let me know what you think.
And if you have anything you would like me to cover in the book, tell me.  8)

Richard Marks:
And now I present you with Part 6

This is getting fun 8)

Richard Marks:
Behold! its part 7  ;D

Eight is underway...and its getting good  8)


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