December 17, 2018, 12:44:33 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
   Home   Blogs Help Search Tags Login Register  
Pages: [1]   Go Down
Author Topic: Allegro Game Programming Series: Part III -- 2009 version  (Read 3975 times)
0 Members and 1 Guest are viewing this topic.
Richard Marks

Respect: 3425
Offline Offline

Posts: 1027


« on: March 21, 2009, 12:48:12 PM »

Allegro Game Programming Series: Part III -- 2009 version

Following after this tutorial, I am going to cover how to add scrolling to your little tile engine.

The scrolling is tile * tile, meaning it isn't smooth-scrolling, but don't worry.
That topic will be covered in a later tutorial.
Here is a screen shot of the project:

Download Code::Blocks project, full-source, and resources

I wanted to get a little more in-depth with this tutorial than the original tutorial covered.

I decided to use the TileStudio software to create the demo map.
Since I'm using Linux, I had to use Windows XP with VirtualBox in order to run TileStudio.

I wrote a map exporter for TileStudio to be able to output the engine map file format directly. Cool

I will detail how to use TileStudio to create maps in a separate tutorial soon.
For now, toy with the demo map and you should be able to figure it out.

Download the TileStudio Project and Map Exporter

Tutorial text is being written right now. This post will be edited as soon as its finished. Stay tuned. Cool

Pages: [1]   Go Up
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!