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Author Topic: XNA BlockJumper  (Read 525 times)
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Richard Marks
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« on: February 21, 2010, 03:54:07 PM »

OK, So I am either out of my mind or just bored, but I've gone to the dark side and have started developing for Windows using C# and XNA once again.

The current project is a kiddie-style platformer game.
This is an early early build of the game engine that I'm developing.
Its designed for expansion, and is easy to work with.
I might even sell the XNA project (the source code) once I finish this game.

Screen shots

version 0.0.1 - click the image to view the full size screen shot

Downloads
Download version 0.0.1 early demo by clicking here

I'd love to hear some comments about it.
The art was made in Inkscape by yours truly.
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RedSlash
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« Reply #1 on: February 21, 2010, 09:49:44 PM »

This looks great so far. Keep it up!
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Richard Marks
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« Reply #2 on: February 22, 2010, 12:51:47 AM »

Thanks. Did you try the demo? I'm really looking for some feedback on the moving and jumping controls.
I kinda impressed myself with getting this far despite being sick with a damn head cold.
..that reminds me, I gotta go to bed now cause I got work tomorrow morning..shit.
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kingthomas
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« Reply #3 on: February 22, 2010, 01:45:37 AM »

If you don't plan to use space for anything else, you might consider using it for jump as well as up. More control options never hurts.
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Richard Marks
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« Reply #4 on: February 22, 2010, 08:16:45 PM »

The controls are going to be:

Up Arrow, W, Space - Jump
Down Arrow, S, Shift - Charge
Left Arrow, A - Move Left
Right Arrow, D - Move Right
ESC - Cancel Menus
Enter - Confirm Menus


Note: Charging is part of the game mechanics.
Many of the blocks are out of power.
You will need to "charge" certain blocks in order to get through the levels.
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« Reply #5 on: February 22, 2010, 08:48:27 PM »

I haven't tried, I deleted Windows 2 weeks ago cause it was getting slow. I'm reinstalling it, so will check it out once that's done.
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Richard Marks
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« Reply #6 on: February 22, 2010, 09:00:36 PM »

OK, no problem.
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