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Author Topic: Manager Collision  (Read 3131 times)
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bedndarc
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« on: October 07, 2010, 11:46:14 AM »

Whether there is in pixie a manager of collisions, and so - implementations for example a ricochet or other physical phenomena?
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Mattias Gustavsson
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« Reply #1 on: October 09, 2010, 03:49:21 AM »

Sorry, no collision detection or physics systems in Pixie - mostly because I haven't had a need for it in any of my games so far. For most games, I find it easier to just make a custom implementation for the game that suits its specific needs.

If you want a full physics system though, you could look up Box2D, which is a free 2D physics solution which I've heard is quite good - and it should be possible for you to integrate it with Pixie.
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bedndarc
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« Reply #2 on: October 10, 2010, 03:15:37 PM »

Thanks, I will look)
How to implement integration of a physical engine I yet I do not represent, therefore implemented similarity. Namely objects define a distance to a collision subject. Certainly it not the most convenient method, but it works.
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