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Author Topic: Qualitative gradient  (Read 4314 times)
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bedndarc
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« on: February 02, 2011, 12:42:45 AM »

pix - the excellent format, several times raises high-speed performance! But there was a question how to achieve the smooth qualitative gradient? I disastrously don't have colors, the gradient has no smoothness, it turns out fragmentary. Probably it is necessary to use other converter? Truth RTL16 doesn't work, at compilation, there is a format error (in a format class).
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bedndarc
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« Reply #1 on: February 08, 2011, 07:08:31 AM »

How to raise quantity of used colors in game?
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bedndarc
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« Reply #2 on: February 13, 2011, 11:25:09 AM »

where all?
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Richard Marks
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happy


« Reply #3 on: February 18, 2011, 10:29:35 PM »

I do not think that Pixie supports more colors (I may be wrong about this)
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bedndarc
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« Reply #4 on: February 19, 2011, 01:01:28 PM »

I have come besides to an output but as I can be not right.
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Mattias Gustavsson
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« Reply #5 on: April 12, 2011, 12:51:36 PM »

Yeah, Pixie only supports 16 bit colour for performance reasons - it's using software blitting, and as such it is important to keep sizes down. I have found though, that for most graphics, 16 bits are enough. And while it is true that you can't get perfect gradients, you can get reasonably nice ones by using the "dither" option when converting to .PIX. This will use a pixel pattern of varying density to create the illusion of more shades than there really is.
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bedndarc
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« Reply #6 on: April 17, 2011, 05:31:30 AM »

Clearly. It is possible to note that at usage of not so big images, the given problem isn't visible.
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