Client-focused Senior Software Engineer with more than 10 years designing innovative applications and achieving high client satisfaction. A purpose-driven professional active in engaging, training and mentoring others. Seeking a new position involved in experimental prototyping and technological growth.
Co-founded the New Orleans Game Development United Society special interest group and taught dozens of students to create their own games in Python, Ruby, and C++. Published hundreds of tutorials and articles on topics ranging from 2D tile map engine design to 3D software rendering techniques.
NOGDUS disbanded after the other co-founders left to attend college and many of the forum regulars ended up leaving to pursue their own careers.